This installment varies greatly from past games in the series. One of
the game's key additions is the Renbu[11] system, a new way for
characters to build up their attack combos. In previous installments in
the series, combos were affected by the quality of weapon the character
was wielding, with more powerful weapons allowing characters longer,
more elaborate and often more powerful consecutive attacks. The Renbu
system replaces this system with a gauge that gradually fills as you
perform attacks. Performing attacks and dealing damage to the enemy
fills the Renbu gauge, eventually earning a new rank/level, while taking
damage and not attacking for a time drops the gauge; if you take a lot
of damage or go for a long time without inflicting damage then the gauge
may even drop back down to the previous level. However even at Renbu
Rank 1 characters will be able to perform non-ending combos on the
enemy. Without unlocking Renbu Ranks 3 and Infinite from the skill tree
though, players can only progress to Renbu Rank 2. (With the exception
of the temporary Rank Infinity acquired temporarily by collecting a
certain item on the battlefield.
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